Updated: Feb 13, 2020
For my last assignment in this very short class, I had to create a simple AR that brings an animation into the real-world using Unity. I enjoyed using unity so much, it’s definitely more user friendly compared to unreal engine. I think creating AR experiments is my new hobby. I can see myself making or participating in a big AR installation someday.
I created 2 AR pieces. One is using a picture of M&Ms characters as a target image that appears when a picture of M&Ms is placed in front of the webcam.
The other piece is using a 3D character as a target image I’ve created with Yiting using fuse for our last assignment together. The 3D character faints once a picture of an Arduino is placed in front of the webcam. The “dying” motion is made by Mixamo.
I was lucky to not face any difficulties or technical issues. However, when placing the 3D character on top of the plane and “dies” she gets under the plane and with every time she “dies”, she moves further down even more.
This is how this issue got fixed…