Catch Me, You Can!
For this week, we had to:
Set up a skeletal mesh of your choosing in Unreal Engine 4
Write a blog post with a screen recording of your skeletal mesh running around or with an animation you downloaded.
What concepts in Unreal Engine are you still struggling with?
Any technical challenges you had with this assignment
Initially, I wanted to put my own avatar since I scanned myself using the itSeez3D scanner, but unfortunately I couldn't upload it properly into unreal (+ couldn't find a tutorial for that!)
Therefore, I created a 3D model using Adobe Fuse, once again, and exported it, then animated it on Mixamo. I downloaded 4 animations; idle, walking, running, and chicken dance.
I've never heard of 'Blend_Space_1D' before in my life, and what a waste of life that is. This tool is very impressive, basically blends the animations together to appear smoothly.
Also, I added the idle character without any controls to create my another ending for that weird movie Annihilation.
I'm not struggling with anything per se, I'm still learning all of this awesome engine, but I still can't figure out why my scanned self looked weird when it was imported into UE4 🤔. It was imported as a .fbx because I exported the animation from mixamo, but was originally an .obj. Maybe that's why, I will keep on trying to still properly import my scanned self on UE4 in the next few days.
A Helpful Tutorial!!!