Niya: The Trilogy!
For this assignment, we had to create a time-based AR using Unity, but I used Spark AR because I’m a rebel!
Initially, I wanted to use Unity to do the exact same thing I did on Spark. However, I faced some issues when I was trying to install some AR packages.
So, I decided to uninstall unity 2018 and used 2019 instead. It was all sunshine and rainbows until I reached the xcode step, where everything started going downhill. First, xcode decided to crash every app that was open. Then, Unity decided to delete the whole sketch 🙂🙂🙂.
I’ve decided to use a 3D character (.fbx) that I’ve created before with the amazing Yiting, when we had adobe fuse last semester. I imported the character into Mixamo to choose some actions that would make sense if they were combined with real objects.